Skip to content
10-1 Explainers

10.8Luck and skill

Are they good, or just lucky?. Every result mixes skill and luck. The best results are partly the best luck, and luck does not repeat, so the stars of one season tend to land nearer the middle the next. Mistake that for cause and effect and you will hire, promote, praise and scold for the wrong reasons. Turn the dial and watch it happen to people who never changed.

Runs in your browser · the players are simulated · settings and seeds are saved in the link, so a shared link replays the same seasons

  1. 1Read

    Michael Mauboussin, an investment strategist who writes about skill and luck, places every activity on a line “that has all skill and no luck on one side, and no skill and all luck on the other.” Chess and running races sit near the skill end, roulette and the lottery at the luck end, and most of life in between.

    He also shows how to measure where an activity sits. Work out how much results would vary if every game were a coin toss, and compare it with how much they actually vary. In the 2009 to 2010 National Basketball Association (NBA) season, luck accounted for about 11% of the spread in teams' win records. For American football teams, he reports Brian Burke's estimate that it is more than half. The model below uses the same measure: the dial is luck's share of the spread in results.

  2. 2Set

    A league of 100 players. Each has a hidden skill, fixed for good. Each season their result is part skill and part luck, and the luck is drawn fresh every season. Set how much of the spread in results comes from luck.

    Skill's share
    50%
    Luck's share
    50%
    How alike two seasons are
    0.5

    The last readout is the correlation between one season's results and the next: 1 means the same order every time, 0 means no relation.

  3. 3Run

    Season one. These are the ten best results, the ones a scout, a newspaper or a fund ranking would notice. The last column is what nobody watching can see: where each player's hidden skill ranks.

    League 1
    Season one, top 10, at 50% luck
    Season onePlayerSkill rank
    1Player 826
    2Player 8026
    3Player 372
    4Player 239
    5Player 2723
    6Player 898
    7Player 8810
    8Player 414
    9Player 7712
    10Player 6838
    Of the top 10, truly top 10 by skill
    6
  4. 4Rerun

    Season two: same players, same skill, new luck. Each line joins a player's rank in season one (left) to season two (right). Last season's top 10 are drawn in ink.

    Season 1Season 21st1st10th10th50th50th100th100th
    Last season's top 10, average rank now
    34
    Still in the top 10
    1 of 10
    The lowest of them now
    82
    Last season's top 10, and where they finished this season
    PlayerSeason oneSeason two
    Player 82119
    Player 80255
    Player 37314
    Player 23430
    Player 27582
    Player 89628
    Player 8877
    Player 41841
    Player 77927
    Player 681037
    Last season's top 10, average rank next season, for every mix (averaged over 60 leagues)
    1204060Middle of the table0%50%100%Luck's share
    1204060Middle of the table0%20%40%60%80%100%Luck's share
    Show as a table
    Average rank next season of last season's top 10, by luck share
    MixAverage rank next season
    pure skill5.5
    10% luck9.1
    20% luck12.6
    30% luck16.8
    40% luck21.6
    50% luck26.5
    60% luck30.6
    70% luck35
    80% luck40
    90% luck45.1
    pure luck51.2
    Note

    Nobody got worse. Skill did not change between seasons; only the luck was redrawn. Last season's top 10 were, on average, both good and lucky, and the luck does not come back. At 50% luck, across many leagues they average rank 26.5 next season, against 5.5 if nothing moved and 50.5 for a pick at random.

    Michael Mauboussin, who studies skill and luck in sport and investing, puts it this way: “the outcomes of activities laden with luck revert to the mean faster than activities with little luck.”

  5. 5Flip

    Now set skill to zero. 100 people each call 20 coin tosses, heads or tails, like 20 years of beating the market or not. Here are the calls of whoever had the longest run of right answers.

    How many callers
    Player 83's 20 calls
    Longest streak anyone had
    8
    Typical caller's longest
    3
    Skill involved
    None
    Note

    Nobody here has any skill: every call is a fair coin. Yet out of 100 callers, Player 83 got 8 in a row, while the typical caller's best run was 3. Look only at the winner and it looks like a gift. Look at the whole group and it is what chance produces when enough people try. The bigger the group, the longer the streak someone will have.

  6. 6Judge

    A manager watches this league for 10 rounds. After each one they praise the top 10 and scold the bottom 10. In this model the feedback has no effect at all: results are still hidden skill plus fresh luck, at 50% luck (the dial in step 2).

    Praised (top 10)Scolded (bottom 10)1st50th100th
    Praised: average rank before, then after
    5.5 → 31.9
    Scolded: average rank before, then after
    95.5 → 75.6
    What does the manager conclude?
    Note

    Daniel Kahneman met this manager while giving a talk to flight instructors. One of the most seasoned of them told him: “On many occasions I have praised flight cadets for clean execution of some aerobatic maneuver, and in general when they try it again, they do worse. On the other hand, I have often screamed at cadets for bad execution, and in general they do better the next time.”

    The instructor saw something real and explained it wrongly. As Kahneman wrote in 2002, “it is part of the human condition that we are statistically punished for rewarding others and rewarded for punishing them.”

  7. 7Go

10.8.1How the model works

Each of the 100 players gets a hidden skill, drawn once from a bell curve. Each season their result is √(1 − L) × skill + √L × luck, where luck is a new draw from the same bell curve every season and L is the dial. The square roots make L exactly luck's share of the spread in results, Mauboussin's measure, and they make the correlation between two seasons 1 − L. A player who finished well above average is expected to finish (1 − L) times as far above it next time.

In the streak step nobody has skill: each call is right with chance one half. In the last step the manager's praise and scolding are not in the model at all, which is the point. Every draw comes from a seeded random number generator, so the seed in the link replays the same league.

It is a toy. Real skill changes over time, players learn and age, and luck is rarely a neat bell curve. The shape it shows (extreme results drift back, faster the more luck is involved) holds whenever results are partly noise.

10.8.2Sources

  1. Michael J. Mauboussin, Untangling Skill and Luck: How to Think About Outcomes, Past, Present and Future, Legg Mason Capital Management, July 2010. The continuum, the National Basketball Association calculation and the quotation in step 4.
  2. Daniel Kahneman and Amos Tversky, On the Psychology of Prediction, Oregon Research Institute Research Bulletin 12(4), October 1972, page 26; published in Psychological Review 80(4), 1973. The flight school passage.
  3. Daniel Kahneman, Biographical, Nobel Prize in Economic Sciences 2002. The instructor's words and the quotation in step 6.